

What I fancy the most is its extraordinarily detailed and adventurous main campaign, which I personally deem a splendid example as the campaign by definition it does surpass, in my opinion, even the grand BFME1 campaign that we all adore This is undoubtedly my favourite real-time strategy game of my childhood, forever reserving its own privileged place in my memories. Since its first release in 2002, Age of Mythology has sold more than one million copies worldwide, going platinum multiple times and expanding itself with the successive Age of Mythology: The Titans expansion and the recent DLC Tale of the Dragon in 2014, Age of Mythology: Extended Edition is finally available via Steam. That is, enriching the already basic gameplay with very wide-ranging new elements from evergreen mythical sources (that are still today a fundamental part of our common human knowledge). While sticking to a more contained structure, the game goes beyond the accurate historical context of the previous chapters and ambitiously deals with the numerous tales that belong to each mythology of the Ancient Greek, Egyptian and Norse cultures. The whole concept was born following the overwhelming success of the Age of Empires saga, especially after the fortunate Age of Empires II: The Age of Kings. I'm referring to the magnificent Age of Mythology
#Best age of mythology mods series
As I promised, I want to establish a specific thread related to one of the greatest and most successful real-time strategy games of all time, which left an undimmed legacy among the other iconic series of the same typology. Norse basically encompasses some of the tribes that would predate, or actually migrated and became what was known as Celts later the only difference being local gods and traditions becoming different over time.Įven expanding on the Mayans (stone tiki myth unit would be funny, and just include all of the more South American islands, and cultures, Amazonian subgod, etc), Aztecs(sort of like this mod), and perhaps even early known tribes that were more nomadic in North America (like a cav/buffalo/skinwalker civ), makes more sense imo it allows a lot more creativity and less time double checking for historical accuracy.Hello, dear Edain Community. I could imagine sort of fishermen/euro tribe for the celts where they had such creatures around to tame, but it’d need a lot of incorporating nearby cultures and exaggerating, may not be worth it when there’s other broad cultures to do any folklore usually involve such myth units being their enemy or being sleigh by ‘heroes’, rather than incorporated in the culture. There are plenty of other generic ancient civs like India(Shivas, unique units and a whole pantheon), Sumeria(can get creative with that, with witchcraft, deities that predate even Ancient Greece, etc), Persian(which is similar or came just after Sumeria).Īs for dragons, griffons, other than China, maybe you could find or entirely make up some ancient civ.

A norse spinoff with different units would more accurately represent what we can reconstruct of the tribes that Celts descended from, during the same period as Ancient Egypt/Greece/Norse. Same with the other, that’s jumping to from ancient all the way to medieval time periods. Celts around that time period were not really known as Picts nor Celts yet.
